In this chapter, the most important of our manual, we will learn all the basic moves of each of the pieces on the board.
THE PAWN:
Its main movement is one square forward. It cannot move backward, nor can it move diagonally or horizontally.
The pawn can kill an opponent's piece as long as it is in the diagonal position opposite to it.
The Pawn can only move from its initial position two positions instead of one, if required by the player.
The pawn has several special moves that will be described in chapter 8 of the manual.
Comment: Never underestimate the pawn.
THE ROOK:
A fundamental piece that most players reserve until the end of the game. Its movements are horizontal and vertical with no position limits.
They can kill any piece within their range of movement. It cannot go diagonally. The rook participates in a special defensive move known as castling which will be explained in chapter 8.
Comment: Consistent and reliable piece. Don't put it at risk.
THE KNIGHT:
The knight is unique for two major reasons:
1) it is the only piece that can hop or jump over another piece both enemies and allies in its movement.
2) every time it moves it alternates from a light-square to a dark-square, or vice-versa.
How The Knight Moves
The knight moves multiple squares each move. It either moves up or down one square vertically and over two squares horizontally OR up or down two squares vertically and over one square horizontally. This movement can be remembered as an "L-shape" because it looks like a capital "L".
As we can see the knight can move up:
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Graphically the horse moves in an L-shape.
Comment: Flexible piece that allows to surprise the opponent.
THE BISHOP:
A piece that moves between diagonals without limit of positions until it finds an obstacle. The bishop is a piece that often serves to annoy us from a distance and force the defender to have solid defenses that do not allow diagonals that we can take advantage of. It can move both forwards and backwards.
Comments: The bishop awaits for opportunities and spaces.
THE QUEEN:
This is the most powerful piece of all. It can move emulating both the rook's and the bishop's movements. So, it has at its disposal all the horizontal, vertical and diagonal movements until it meets an obstacle.
EXEMPLES:
Comment: It's the biggest threat, but it's also a double-edged sword. DON'T LOSE YOUR QUEEN!
THE KING:
The key piece to win the game. Its movement covers a position in all the adjacent squares. So, it can move vertically, horizontally and diagonally. We will go into more detail on the concepts of check and checkmate in chapter 10.
EXEMPLES:
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